Standard Deck Spotlight - Rakdos Aggro

by Myrtle Beach Games & Comics

Rakdos Aggro

by James Karsten (Standard Showdown 2/6/2019)

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About the deck:

The deck goes a touch bigger than mono red while retaining some of the same Aggro strategies.

Your early threats of Gutterbones and Vicious Conquistador are a touch larger than mono red. Conquistador also can turn on spectacle without having to actually connect. This is especially important vs Sultai midrange that is very good at gumming up the ground. Our two drops are also a little more meaningful than mono red in the form of Fireblade Artist and Goblin Instigator. Both work well with our plan "a" of jamming a Judith on turn 3.

Fireblade acts as not only a hasty threat, but also a sac outlet to trigger Judith and can help to close out a game after the early threats have been dealt with. Goblin Instigator supplies us with an additional body which Judith can pump. Speaking of Judith, she can let our early pressure turn into removal for more meaningful threats through combat. A turn one Gutterbones is a 3/1 with Judith out, and can let your 1 drop trade with a 4 toughess blocker with Judith's death trigger.

Our spectacle cards, Light up the Stage and the sideboard Theater of Horrors are used to give us a bridge into the mid or late game by refilling us with threats, and Spawn of Mayhem will close a game very quickly if you can get him out on turn 3.

Our removal is 2 Shock, 4 Lightning Strike, 1 lava coil and 2 Bedevil in the Main Deck with access to more of black's better removal in the sideboard. Our last Main Deck slot is Rekindling Phoenix as a hard to answer threat that can deal the last few points of damage and works well with Judith as it just keeps coming back.

The sideboard is a work in progress, and mostly at this point, is transformational. All of the sideboard cards let us play a slightly larger, longer game when the situation arises. Theater of Horrors is great to make sure you don't run out of gas when games go long. Angrath can provide a source of card advantage by forcing your opponents to discard, and serves to turn on spectacle when needed. Angrath pulls double duty in the Sultai match up with his -2 being able to both steal and remove opposing Hyroid Krasis' without having to spend a card. The extra Rekindling Phoenixes provide harder to answer threats than your early game x/1's.

There is enough various removal in the sideboard to let you tailor your removal suite to fight mono red, Boros weenie, mono blue, and Sultai, with moment of craving being especially good against mono red due to the lifegain, and the -2/-2 being relevant vs Adanto Vanguard's indestructible. The last slot containing the 3 Duress are for control and Wilderness Reclaimation decks.

As shown, the deck has some similar play patterns to mono red. Apply early pressure, use burn to close the game. The difference being that it can play a much better midrange game post board.


 

Main Deck:

Fanatical Firebrand

[4]

 Gutterbones

[4]

Vicious Conquistador

[3]

Fireblade Artist

[4]

Goblin Instigator

[4]

Judith, the Scourge Diva

[4]

 Rekindling Phoenix

[2]

Spawn of Mayhem

[3]

 Shock

[2]

  Lava Coil

[1]

Lightning Strike

[4]

  Bedevil

[2]

  Light Up the Stage

[2]

 Blood Crypt

[4]

Dragonskull Summit

[4]

Mountain

[6]

Swamp

[7]

 

 

Sideboard:

Duress

[3]

Lava Coil

[2]

Theater of Horrors

[2]

Angrath the Flamechained

[2]

Cast Down

[2]

Rekindling Phoenix

[2]

Moment of Craving

[2]


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